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Starter Guide
By
Sovelin

Silkroad takes place in China. You start off in the city of Jangan. This game is a bit different from other MMO's. For starters, you aren't necesarily a warrior or a wizard. You are kinda both. You can level up weapon skills, or magic skills (called force). What magic does is add elemental damage to your weapon, and at higher levels (min. 30) you actually get longer range magic that doesn't require a weapon.

There are three types of weapons, swords, polearms, and bows. Each type as two subcategories. 1 category has a higher magic attack, and one category has a higher physical attack. I've tried out both and averaged the damage they do. Since you almost always apply a magic force to an attack, the magic attack weapon is important. 3 out of 4 of your attacks will use magic, so a magic weapon will always benefit you more. Your physical attack is not much lower, and your average attack will be fairly higher. So whatever type you choose, for levels below 30 always choose the subtype with the higher magic attack.

Each weapon type has special abilities. I have never used swords or bows, so I don't know what theirs are. The first polearm ability is a thrust attack that increases ur physical by 160% for one attack. This combined with a type of force is very effective. The polearm ability also takes up less then half the mp of a force ability, but is really only useful against bosses, or enemies that are red to you. The next ability is a block which I never use. After that is a spinning attack that can attack 3 enemies simultaneously. The next two abilities I haven't unlocked yet. The last ability is a permanent 102hp boost and you get it at level 15.

There are four types of force, three of them enhance your weapons, the fourth one is healing. The first is ice. I don't know much about this one, but it adds ice damage to your weapon, and it also has a chance to slow down or freeze an enemy. That's about all I know about ice.

The next type of force is lightning. This one I don't know too much about, but it lowers the agility of your enemies.

Then there is fire, which is my type. It does the most damage out of the elements, but it has the worst effect. It has a 25% probability of burning an enemy, and an enemy will usually die before the burn ever does anything anyway. And if a burn does work on a much stronger monster, like a boss, it does very little damage. Another fire ability is called fire shield. It adds fire to your shield and you take less damage, but I've never used this. Mainly because I use polearms and not shields. Another fire ability is where your fire damage is increased by 3%. It takes up 98mp, but lasts six minutes. It doesn't add a whole lot of damage, but because of its long running time it is a must have. The next 2 I haven't unlocked yet, but one of them is a fire arrow, and the other is a magic fire shield to block magic attacks. The last thing is a permanent 1% increase in your fire damage. Each of the forces have a special likes this. I'm not sure what ice and lightning do though. I think lightning added 9 to your accuracy.

The first force ability is a self heal. It is very useful in the beginning. The next force cures abnormalities. The next force is for curing targets, including urself. The next is a revive, and I'm not sure about the one after that. The last is a permanent 102mp increase.

Now, about how to choose skills. Pick one weapon and level that up a little more than half of how much you level your elemental force. Choose one of the three elemental force types and level that up constantly. I wouldn't level up each subcategory in your force type, nor all the subcategories in your weapon type. Choose them sparingly. Also, level up your nonelemental force ability. Level that sparingly too. You will want to level up the self heal a lot. The abnormality heal is worthless to learn because u rarely get an abnormality, and u can cure the ones u do get with pills. You will get a lot of pills in the game, so don't worry about it. Everyone should learn revive though by the time you have hit level 20 at the latest (you can learn it as soon as level 17). The mp boost is also a must have. Use ur self heal in between battles and use potions for in battles. Potions don't take away any time from your attacks.

There are three types of armor: armor, protector, and garment. Garment has the highest magic defense, armor has the highest physical defense, and protector is inbetween. Protector is a good beginners armor because it has a much higher mdef then armor and a much higher pdef then garment, and you run into both types of monsters equally. Know the price of all equipment in stores. 85% of the people on the streets sell equipment for more than the npc's. Be careful.

There are four categories of eace monster. There is a weak version, the regular version, a champion version, and a giant version. The weak version is easy to tell. It's name will have small, decayed, or old in it. Somethign that is a dead giveaway. One monster has slave in its name. Another has ghost, and one has broken, and another has young. The champion monsters are twice the size of the regular monster, and is often glowing, or a very distinguishable color. They are usually one level higher then the regular monster, but have a lot more hp. Then there are giants. They are the same level as champions, maybe one level more, but have a whole lot of hp. Think of them as raid bosses.

That should be enough to start you off. Happy gaming.

Level Seven to Eighteen Quests
By
Sovelin

I only have quests from level 7-18. All quests are one time only unless otherwise specified.

Level 7 quests

NPC: Sanyan, soldier of Jangan's east gate.
Quest: Kill 40 stone ghosts. You can kill broken stone ghosts, stone ghosts, or champion stone ghosts.
Location: Ch'in tomb or the other tomb
Reward: 4800xp.

NPC: Jeonghye, Buddhist priest of the temple (located behind the statue and past the doors)
Quest: collect 8 pieces of the scripture. You have to kill either tombstone monsters or tombstone ghosts (easier). Or you can kill the champion version. You can collect extra pieces. There are 8 different types. I had like 4 of each before I got the last one. But you get extra money and xp for the extra pieces.
Located: the tomb that isn't ch'in tomb.
Reward: 10500xp, 3800gold, a red horse.

Level 8 quests

NPC: Miaorgery, exorcist in western Jangan. (look at world map, west of jangan says exorcist. go there. monsters there agro, and are too difficult for u at this level. but u can kill the decayed version)
Quest: Kill Yeoha, or decayed Yeoha and collect blood. may take more than 30 yeoha to get them.
Reward: I got a lancer long pike, which is lvl 7.

Level 9 quests

NPC: Flora, Jangan adventurer. (specialties shop)
Quest: collect 20 adventurers stones.
Monster: can't remember
Reward: 3500gold, 5000xp, scroll of adventurer moving order (increase agility 20% for one hour.

Level 10 quests

NPC: Juho, soldier in Jangan military camp
Quest: kill 50 bandit archers
Monster: bandit archers in the mountain stronghold. Don't go here til you are level 15, and even then go with someone else in the clan. Very deadly place at level 10.
Reward: 9500xp (not worth it), 50mp recovery herbs.

NPC: Miaoryeong, exorcist in western Jangan
Quest: deliver black blood to Kushyan the Jangan priest. (right in front of the statue), then return for your award. easiest quest possible.
Unlock: do the first Miaoryeong quest with 30 yeoha blood.
Monsters: none
Reward: 12700 xp, 4000 gold, 4500 sp.

Level 11 Quests

NPC: Juho of Jangan military camp
Unlock: do the bandit archer mission first. Since I haven't done that yet, I don't have any more info on this one.

Level 13 quests

NPC: Leebaek, soldier in military camp.
Unlock: same as above.

NPC: Jodaesan, specialties merchant
Quest: collect 10 tiger molar teeth
Monster: kill young tiger, tiger, tiger champ, or giant tiger. Some advice, stick with young tigers until level 15. You get more xp per hit on young tigers, trust me.
Reward: 15300xp, 4000gold, 5000skill points

NPC: Sanhyaen, general of army
Quest: kill 20 young tigers, 20 regular tigers, and 1 champion tiger.
Repeatable: three times. However, the second and third times in your quest bar there will be a 0, and it will not keep track of your kills. It will say complete once you complete each part though. I had to kill 3 champion tigers for it to register though.
Reward: 1st time: 6700xp, 2050sp, 63 small hp potions.
2nd time: 10500xp, 3200sp, 3600 gold
3rd time: coming up.

Level 15 quests

NPC: Chulsan, blacksmith of Jangan
Unlockable: do the bandit archer quest.
Quest: Chulsan's Anger. Kill 200 Bandit bowmen (even though he says
archers, only bowmen count)
Monster: bandit bowmen (West and South of Mountain Stronghold)
Reward: 26,500xp, 10,000sp, 1 basic sex transfer tool

Level 16 quests

NPC: Machun, stable-keeper of Jangan (stables, obviously)
Quest: Hunting White Tiger. Kill 40 white tigers
Monster: white tigers
Reward: 12,500xp, 4,300 gold

NPC: Gwakwi, escord soldier of Jangan (near military camp)
Quest: Stolen Sword. Find the stolen sword.
Monster: Bandit
Reward: 18,000xp, 5,000 gold, 3,600sp

Level 17 quests

NPC: Yangyun, Jangan Herbalist
Quest: Herb Delivery. Deliver the herbs to Chau at the Seoyeole's
western ferry.
Reward: 14,400xp, 3,600sp, 3,800 gold

NPC: Yangyun, Jangan Herbalist
Unlock: Do Herbe Delivery Quest
Quest: forthcoming

NPC: Flora, Jangan Adventurer
Quest: Black Tiger's Claw. Collect 60 black tiger skins. (yes skins, not
claws)
Monster: Black Tigers. (On path the east ferry)
Reward: 60,000xp, 15,700 gold, 15,000sp

Level 18 quests

NPC: Jodaesan, specialties merchant of Jangan
Repeatable: 2 times
Quest: White Tiger's skin. Collect 100 white Tiger skins.
Monster: White Tiger (West of mountain stronghold, and near east ferry)
Reward: 1st time: 42,300xp, 10,900 gold, 10,000sp
2nd time: Upcoming


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