Generic, All-Purpose, Incredibly Useful, Modern Wargames Buildings
Click on the picture for a much bigger version.
I’ve wanted to make this kind of building for a long time but, until recently, there was always something more urgent to get on with. However, a combination of not being able to paint for a while and the arrival of a set of inspiring modern rules meant that I finally had the time and enthusiasm to embark on this long-anticipated project.
The basic idea is to build a set of generic modern buildings that can be used for any number of conflicts in those parts of the globe that used to be referred to as Third World but are now called Less Economically Developed Countries (LEDCs).
I plan to use the finished layout to represent places as diverse an Iraq, Afghanistan, Mogadishu, Several nameless African towns and Saigon. They may even see service in the near future as a colony settlement for a Cyberpunk game. Wherever humans have thrown up cheap, blocky, concrete buildings (London?) and then decided to fight each other these models will let me recreate the setting in miniature.
The set will be composed of two types of buildings. The first group are flat roofed, Middle Eastern styled buildings; essentially concrete versions of adobe structures that have existed in that part of the world for centuries. There will be the occasional dome or striped awning to add variety. The second group are similar but have corrugated iron, gabled roofs; a type of building more common in Africa. Both types look fine side-by-side and will hopefully evoke the right atmosphere regardless of the actual game setting.
I’m not going to explain the basic construction, these buildings are just boxes, and I’ve given detailed explanations of working with cork in numerous other articles. I have added some plans that can be downloaded and followed. Those of you who are particularly sharp will see that I’ve departed from my drawings on several occasions and there’s no reason why you shouldn’t do the same once you’re comfortable with the basic procedures.
I will explain some design choices I made this time around. These are minor changes to my technique based upon experience gained from gaming with my model buildings. Some of these were implemented in the building of my Baltimore Projects buildings which I’m still working on.

Firstly, drop-in floors, like those in the city tenements, prove awkward during play and I try to avoid them now. With this build I don’t expect anything to be taller than two floors so I am making each level separate and self-contained. Upper stories will be attached to their floors which will lift off with them. This makes placing figures inside buildings a simple, one-handed affair. Conversely, flat roofs are better as drop-ins rather than lifting off with their parapet attached. Making them this way allows the building to be much stronger. They do need some way to facilitate lifting them out however. For this selection of buildings I have cut access holes that do the job; for the Baltimore buildings I added attached chimneys that acted as handles.
Secondly, I no longer add locating lugs to the underside of detachable floors. These also proved difficult during play; requiring two hands and some degree of dexterity and care to re-seat them properly. Several of my buildings were damaged as a result. They are not needed anyway; players do not tend to dislodge building parts during play. I still use them for overhanging flat roofs where the positioning is important for aesthetic reasons.
About the only things that are new in this build are the shop awnings. The awnings were made from a basic pattern printed out on 70gsm copier paper and cut to size. Although the patterns are easy to make I’ve included the ones I’ve done in case you want to use them.
I cut the awnings so that they were 120mm wide and 70mm deep. This allowed for a 50mm awning depth with 10mm at the front for an overhang and 10mm at the rear to attach them to the building with.
I originally tried to cut the front of the awnings with crimping shears to give a wavy edge to them. Unfortunately my crimping shears were cheap plastic ones I’d bought years ago to make knights’ pennants with and weren’t up to the job. If you have a decent pair of your own shears you may want to give this a go as I think it will look effective.
The awnings are fixed to the buildings with wood glue. I cut a strip of card 120mm x 10mm for each awning and painted it brown to resemble wood. This was glued underneath the awning, (on the unprinted side) along the back edge. When the glue was fully dry I folded the paper 90° along the long edge of the card strip and attached it to the building, sandwiching the paper between the card and the wall. You can see the finished awning in this photo:

The supports for the front of the awnings were made from some Plastruct square rod with a hole running through it that I had lying around.

The rod was cut into 40mm lengths and a bent piece of florists’ wire was fitted into both uprights before being secured with super glue.

I realise that most people won’t have bits of Plastruct lying around and, indeed, I only had enough for two awnings so I made some more uprights from bamboo skewers. The skewers were very easy to drill by hand with a pin vice.

Once everything was set the front supports were painted and glued to the awning and building base.
You can dowload a zip file of the plans and awnings artwork here:

Apartment Complex
My second 'Street section' is an apartment complex comprising a balconied apartment building and another, simpler building on a base with a small open area between them.
Here is a plan of the front of the apartment complex; each square is 10mm. The shaded area is a wall and gateway that runs along part of the front, joining the two buildings. I've put it in as transparent so the building behind isn't obscured too much.
Here is the plan of the back; again, each square is 10mm.
Here are the pieces needed to make an apartment block level. You will need to make a set of these for each level you want your block to have except for the ground floor which is different because there's no balcony and the top floor where the walls must be 50mm high, not 40mm, to allow for the drop in roof.
The insert diagram shows how the walls are placed and in which order they should be glues (A-F). The balcony walls are glues outside the base, not on top of it.
Here's what a completed level looks like.
These are the pieces for the ground floor. The 100mm lengths go outside the 92mm ones with the doors directly underneath the doors on the balcony levels.
The ground floor should be placed 10mm in from the corner opposite where the balconies will be. I've chosen to have one of my balconies over hang where the central open space will be to help unify the terrain piece and to avoid having an unused 40mm border along two sides of the base which would be a waste of space. If you have your apartment block on it's own base you will have to live with this or make the base smaller so the balconies overhang it.
I planned three balconies for my apartment block. Here it is assembled, the floors are separate of course so figures can be easily placed on each floor.
Now onto the rest of the base...

Here are the elevations of the second building. This is an 'L' shaped structure that rises in tiers like a spiral stair. Each square is 10mm.

This is the cutting list for the ground floor.
Here's the new ground floor assembled and the walls put in place to tie the two buildings into a cohesive whole. Without the walls the buildings may as well be on separate bases which would mean they'd lose the dynamic of the space between them. The open spaces on a terrain piece are as important as the built up areas.
Assembling the ground floor wasn't as easy as I'd hoped. If I do this design of building again I will make the other part of the 'L' the initial box and have the 50mm tall section as an add-on. As it is the building is crooked which will have ramifications for the upper floors. Oh well, live and learn.
This is the cutting list for the middle floor.

This bit's easy.

The top floor is just a regular box 80mm square and 50mm tall. The short walls need to be 72mm wide.
Both upper floors stack together neatly. They're not glued so they can come apart and allow figures to be placed inside them. The drop-in roofs are also unglued.
Once everything is stacked up in place it looks suitably impressive. Unfortunately the crooked ground floor means the middle floor overhangs it a bit. I had to choose between making the upper floors crooked too so all the walls matched or just living with the overhang. I chose to live with it because these buildings are wargames scenery, not scale models and strength gained from having regular top floors, is more important to me than a slight imperfection.
From this shot of the other angles you can see that the overhang is worse at the front; even so I doubt it will be noticed during play.
Here's everything finished apart from some air conditioning units which I want to put on the roofs to act as handles so they can be easily lifted off during a game.
The back view.

Here it is painted with 28mm Modern British from The Assault Group for scale. I decided to put water tanks on the roofs rather than air conditioning units for when I use this for WWII games.
The rear view.
Other People's Buildings
Once again Robert Provan (Toaster) has shown that he's more than capable of following my plans. Here are some photos of his versions of the street section, apartment complex and car repair shop added to his existing buildings.


'That rug really tied the room together.' -The Dude