Matakishi's Tea House

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Jet Set Radio Future



These are screenshots of one of the early levels of Jet Set Radio Future, an X-Box game. The picture at the top is of the actual Tokyo bus depot that was used as a model for this level.







I’ve wanted to do a tabletop game of this for a long time, the setting is very visual, the characters are cool and the missions in the levels translate well into a miniatures game.
My initial thoughts are open to change of course but so far I’ve come up with the following.
Graffiti will be like ‘post it’ notes so that it can be removed as it is ‘over-sprayed’. Since you can only spray specific areas Velcro might be an option, with pads mounted on the buildings ready to accept tags.

There are other things to do in the game, races across the city, searching for hidden items, defusing bombs and keeping clear of the Police all play their part as do many other sub quests and games.



Completing spraying missions will allow ‘Graffiti Souls’ to be placed in inaccessible areas that must be collected. Reaching difficult areas will be achieved with dice based skill checks.
Buildings will be solid, unlike my usual buildings. The interiors are not needed and being solid will allow the placement of balconies and rails etc. that can be skated on. Power lines will join the buildings that can also be used as grind rails.
The players will take the part of rival gangs looking to ‘own’ the area by attaining tag totals. Combat will be a simple case of knocking your opponent down and moving on, like the video game.
Figures will be based in a way that will allow them to be placed on as much of the scenery as possible; I’m considering magnets for this.
The music from the game is a particular favourite of mine too, I am designing scenarios based on some of the more bizarre lyrics.

The new buildings from Bouldings Mouldings were a big inspiration for this.


Program aborting:
Close all that you have worked on.
You ask far too much.

Haiku For Computers