Shadow Man – The Walker between the Worlds, the Lord of Deadside.
Mike LeRoi, a man with a valuable lesson for all of us -- don't mess with black voodoo. After getting protective help from a Bokor (a voodoo priest), Mike quickly found out that the price for a priest's services was eternal service. Mike was "freed" by a dying voodoo priestess who planted the Mask of Shadows in his chest, and cast him as her personal warrior. Now the voodoo priestess has had a premonition about the end of the world, and it's up to Mike to put a stop to it. Mike must travel to the Asylum, where all killers go when they die, and make things right. Find Legion, the master of Asylum, and his band of serial killers loose in the real world before the prophecy of Armageddon comes true.
Nettie – 400 year old Voodoo Priestess.
Less familiarly known as Agnetta, Nettie is a 400-year-old voodoo priestess who controls Shadowman, though somewhat tenuously. Nettie maintains her youth and beauty through sexual relations with Mike LeRoi. Nettie’s voodoo power is less than the Lord of Deadside’s, and she is unable to travel to Deadside to assist him there, but her experience with things arcane make her a valuable mentor and helper in Liveside.
Rules for using Mike LeRoi/Shadowman in Alien Invasion.
Mike LeRoi operates as an individual.
Because of his superhuman agility Mike LeRoi can move a standard move in any direction including across any gaps and up vertical surfaces so long as there is some form of platform for him to stop on at the end of the move.
He does 2D6 damage in both ranged and close combat and it takes the following damage to kill him: Open 9, Cover 12, Buildings 15.
Mike LeRoi and Shadowman both have the linked fire ability.
When he dies Mike LeRoi travels to Deadside where he becomes the Shadowman, the Lord of Deadside. Whilst in Deadside Shadowman cannot really be harmed. 30 points of damage will destroy his body but he will reappear anywhere within 8 inches of where he was killed as his next action, the actual location is up to the controlling player. In Deadside Shadowman does 3D6 ranged and close combat damage.
If Mike LeRoi is forced into Deadside he may return to Liveside (our world) as an action. He will reappear anywhere the controlling player wishes along a randomly chosen table edge.
Shadowman’s action card deck is made up of the following: 5 x Single Action and 3 x Triple Action cards. As a Special Event Mike LeRoi/Shadowman may receive a piece of special equipment from the following list:
Deadside weapons
Asson This is a Voodoo rattle that shoots fire and increases Shadowman’s damage to 4D6.
Baton This is a close combat weapon. It increases Shadowman’s damage to 4D6 and allows him to strike first (his damage is resolved before his opponents get their turn) in Hand-to-hand combat.
Violator This is a fearsome weapon that increases Shadowman’s damage to 6D6.
Gads These aren’t actual weapons, they are voodoo tattoos that make Shadowman immune to fire.
As multiple weapons are found their effects are cumulative with the best damage taking precedence. For example, having the Violator and the Baton would allow Shadowman to do 6D6 damage and strike first in close combat.
Mike LeRoi doesn’t have to be in Deadside to claim the weapons, the player randomly chooses from the remaining weapon cards so that what he gets is left to chance.
Each weapon increases Mike LeRoi’s Liveside damage by a cumulative 1D6 except the Gads which add to his toughness so that it now takes the following damage to kill him: Open 12, Cover 15, Buildings 18.
Nettie
Nettie must be placed anywhere on the playing area by the Shadowman player at the beginning of the game. Nettie doesn’t move or take any actions during the game but if she is killed Mike LeRoi will lose the ability to return to Liveside from Deadside. If there is no Deadside part to the current game, the next time Mike is killed he is permanently dead.
It takes 12 points of damage to kill Nettie regardless of any cover.
Shadowman Action Cards
Click on the sample card below to download a pdf containing a full set of Shadowman Action Cards including cards for all the weapon upgrades.
Daffyd - The only gay in the village.
Committed 'homosexualist' Daffyd lives in the Welsh town of Llanddewi Brefi.
Proud to be gay, Daffyd flaunts his sexuality in a variety of rubber outfits, to the villagers' complete indifference. He refuses to accept he's not the only 'gayer' in the village, and is outraged when fellow gays trespass on his patch. Since the zombies arrived Daffyd really is the only 'gayer' in the village, everyone else is dead. This has made Daffyd angry, and you wouldn't like him when he's angry........
DJ Professor K – Futuristic Radio DJ.
The navigator of the underground pirate radio station Jet Set Radio, Professor K knows what’s going down before it happens. If you want to know the word on the street, ask DJ Professor K.
Detective Andy Sipowicz – Police Detective at the 15th Precinct.
A hulking, mustachioed, walking contradiction, Sipowicz is a recovering alcoholic, a hot-tempered bully and a crude bigot. He's also a dedicated, brilliant cop, a fiercely loyal friend, and a sensitive soul who, in the last few years, has learned to ignore his prejudices, if not forget them. A Vietnam veteran who joined the police force after leaving the infantry.
Steve McGarrett – Head of Hawaii Five-O.
Head of an elite state police unit investigating "organized crime, murder, assassination attempts, foreign agents, felonies of every type."