Future War
Here's the plan. I want to play near future infantry conflicts using the Crossfire rules. I want to have a company of so of humans, probably Pig Iron figures and a couple of alien forces of corresponding size. I'm going to begin with some Greys using the out of production Harbinger figures that I've had sitting around for a while now. These are nasty mean Greys, not at all cute, and are perfect for the feel I want to evoke.
I want a variety of battlefields including parts of Earth for which I already have plenty of terrain and some alien worlds of which I have scenery for one and a half and hope to make a third. I'm hoping the third one will be very dark and desolate, plans are underway already.
For
a change there's nothing to buy to begin with so it's straight into the
painting. I'm going to start with the Greys and let them Fight my
modern Americans (and possibly the Somalis too) and then move on to
getting the Pig Iron figures. After them I want to do some Xenomorphs (Aliens) and a Spug force.

Here are the Greys being undercoated ready for the off.
I got these figure from Patrick Todoroff (Dentatus of Running Black fame). Patrick had mounted them on washers and sprayed them black, I'm in the process of redoing them by hand.
I can't remove them from the washers without a huge amount of work but
luckily 3 washers fit on a 60mm round base comfortably so that isn't a
problem.
Here's the starting Grey force; three platoons each made up of three squads, a command figure and a Copplestone
Bio mech alien for heavy weapon support (also from Patrick). There are
two psychic Greys in their hover chairs that will essentially be
artillery/mortar units and company commanders combined. The Games Workshop Vortex markers are going to be psychic shields (I think) I have four altogether, two for each psychic.The
colour scheme for these little chaps is going to be, well...grey. I
want them to be dark grey at their feet lightening gradually up their
bodies to their faces which will be almost white to accentuate their
black eyes.
This
is my test piece. His feet will look darker once his base is its final
sand colour. You can see the shades I've used from the paint pots
behind him. The camera has evened out the contrast a bit but you can
get the idea. I am undecided whether to paint the eyes as black gems,
I'm not sure it will work because the shades will duplicate the body
colours. I will probably just leave them black and gloss them after
varnishing. I think even a white dot highlight will take away from the
effect I'm after. I plan to do
the guns and equipment dark blue with an electric blue/white highlight
around the barrel, something else that may well not go as planned. The
good news is that since he's just drybrushed and not blended his
friends will be fast to paint, at least to this stage.
I am prepared to spend more time on the weapons but if they don't come
out as I plan I will just pick a suitable basic colour and go with that.
Half a day later and they're beginning to look like what I imagined. I'm considering silver weapons now.
By the end of the Easter weekend all the basic troops are done as well as an attack saucer (from Glencoe Models).
I went with silver weapons, the electric look didn't work, they don't
show up here very well but hopefully the final photos will be better.
Only the psychics and the robots to do and then it's full steam ahead
with the basing.The Greys are all done. I've based them with a bare desert look so they match my Alien World
scenery. I haven't given them my customary matt varnish as I didn't
want to dull down their guns too much, I've gloss varnished the eyes
though so they gleam.Here are the two Psychics and the attack saucer.
First 'platoon' of Greys.
Second 'platoon'.
And third 'platoon'.
click on the picture for a larger close up.

Predators’ suits give
them the ability to become invisible, this is fine if the Predator
doesn’t move, Crossfire has a simple mechanism for dealing with hidden
troops lying in wait to ambush. However, a predator prefers to move and
hunt so this won’t do. Moving an invisible model by map or written
commands etc is a very tedious thing to do and completely against the
spirit of a Crossfire game so instead I suggest the following:
You can use a marker next to the figure to denote an invisible predator or perhaps a blip counter such as those available from Litko, a clear resin predator from Old Crow, or a standard figure painted to resemble an invisible one, white or jungle patterned might look ok.
An
invisible Predator rolls 3 dice every time an enemy wants to shoot at
it. Each dice that is 3+ removes a shooting dice form each attacker;
this is in addition to any cover bonus.
E.g.
An invisible Predator moves into a forest area in sight of 2 human
stands, a rifle squad (3 dice) and a HMG (4 dice). Both decide to form
a fire group and try some reaction fire.
The Predator rolls 3 dice, scoring 1,2,5.
The
5 removes a firing die from each attacking stand leaving the rifle
squad with 1 die (3 dice, -1 for forest cover, -1 for Predator score of
5) and the HMG with 2 dice (4 dice, -1 for forest cover, -1 for
Predator score of 5).
The
human player decides to open fire with the HMG rolling 5,6 which
suppresses the Predator and makes it visible. The rifle squad now rolls
2 dice because the predator’s invisibility has gone (it gets back the
die removed by the Predator’s original score of 5) and scores a 1,5, a
pin which has no other effect.
Initiative switches to the human player and the Predator will stay visible until it can move out of sight of any human units.
A pinned Predator cannot move but can still shoot.
A suppressed Predator cannot move or shoot and will become visible if previously invisible.
A
predator that is killed with three hits or killed in Close Combat dies
immediately. A predator that dies from 2 or more suppression results
has time to initiate its self destruct. At the end of the next human
player’s phase it will explode doing 5 dice of damage (less cover
bonuses) to every unit, enemy, friendly or neutral, in LOS of the
explosion.
Predators remove a pin with 3+ and suppression with 4+
Predators shoot with 4 dice but cannot combine fire, they are after personal trophies after all.
In Close Combat each predator gets +5 (2 predators attack, +10, bad luck).
Predators will not attack civilians, civilians can only move when in contact with an armed human unit or command figure.
Victory
points should be awarded to the human player for rescuing civilians and
killing Predators. The Predator player should get them for killing
armed humans for trophies, more VPs for a Close Combat kill would seem
appropriate.
Balancing
the firing dice is a good way of balancing the forces with any odd
going in the human player’s favour. For instance, three rifle squads
and a HMG mustering 13 dice (3x3+4) should face off against 3 Predators
mustering 12 dice (3x4).
Humans
Here are the unlucky colonists.
And their colony.
Details of the colony construction can be found here:
"Gort! Klaatu barada nikto!" -Helen Benson