The
PCs are attending a banquet held by a local Baron or other Noble, they
have been invited to thank them for some previous good deed. The food
is good and lavish entertainment has been laid on, jugglers, tumblers,
troubadours etc.
Aleph is a young, fair man wearing a blue
hat with a large, red feather, a yellow jacket, white shirt, red tights
and blue shoes. He carries a lute and a blue leather bag on a stick.
This is fastened with an elaborate knot in the shape of an eagle which
no-one, not even Aleph can open. He doesn't know what's in the bag but
he does remember that it's very important to him.
His full name is 'The Spirit of the Aether' but the PCs will not learn
this until much later. His bag contains a set of keys to the Four
Kingdoms, the Players will get their own as the game progresses but
should they lose or break one Aleph can supply a replacement when the
time comes to use it. He will only remember this at the time though
and, as when he does anything that's actually useful, he will not make
a fuss about it. He will just hand the PC the required item saying
something like 'try this one' or similar. It is best if nobody sees
where he got it from, he won't remember if asked.
Tthe first day is spent getting throught he cloud layer, It is
fairly dark inside the clouds and visibility is limited but climbing is
easy with many ledges and hand holds. There are plenty of places to
rest. A character near the rockface will notice that there are many
glowing rocks that adorn the cliff. These are generally about fist
sized and are naturally phospherescent (non-magical). They can be
collected if desired and will make decent light sources for reading or
lighting a room etc.
The party emerges from the cloud layer but the bottom of the
cliff is still obscured by haze.The light is diffused but brighter than
in the cloud level, no Sun is visible. There are strange eddying
currents of air around that seem to flutter around the characters and
make the rocks and stones of the cliff face howl and moan.
The light gets brighter but both the cloud layer above and any
ground below are obscured by haze. It rains constantly and small
streams of water cascade down the cliff side making climbing a little
more treacherous and unpredictable.
The rain stops and the ground becomes visible, another meadow stretches
out below as far as the eye can see. Away in the distance there is a
river and on the far size of that is a mass of hazy greenery that can
only be an imense forest.| 1st Attack | Attack | Damage | Defence | Soak | Body levels | Notes |
| +6 | +9 | +15 | +9 | +15 | 0 -1 -3 -5 D | Half damage from edged non magic weapons |
| 1-3 | Rockworm carcass, (food for Rock People) 2' long. 3 points Terram Vis per set of teeth |
| 4 | Jar of Rock Sealant ointment used for first aid on Rock People. Can weld small cracks in stone like a filler |
| 5-7 | Stone implements, knives, bowls etc. |
| 8 | D6 Emeralds |
| 9 | Climbing equipment, 50' vine rope and 5-10 stone pittons |
| 10 | Whetstone (only one ever) adds +5
damage to an edged weapon it is used on (works once). If rolled a
second time D6 emeralds instead |
THE SYMBOLISM OF THE TAROT by P D. OUSPENSKY