The Cybermen are a fictional race of cyborgs who are amongst the most persistent enemies of the Doctor. Cybermen were originally a wholly organic species of humanoids originating on Earth's twin planet Mondas that began to implant more and more artificial parts into their bodies. This led to the race becoming coldly logical and calculating, with emotions usually only shown when naked aggression was called for.
28mm Cybermen from Black Tree Design's Doctor Who range
Cybermen are very tough but a bit slow to react. Only the group with the Cyberman Leader can take more than a single action per card. This means that Double and Triple Action cards only allow multiple groups to act, not a single group to act more than once. Cybermen operate in groups of four to eight as the controlling player wishes and have the Link fire ability.
If the Cyberman Leader dies all other Cybermen stop what they are doing and remain stationary. Once a new leader is appointed, this happens automatically when a Special Action card is drawn, they can move and shoot again. The new Leader is chosen by the controlling player who should replace the existing figure with the previously killed Cyberman Leader figure.
Since Cybermen use other humanoids to make more Cybermen, if there is a Special Action card drawn and there is currently an active Cyberman Leader then a new squad of Cybermen may be placed in the Cybermen’s start area so long as there are four ‘dead’ models to recycle which is the minimum number required.
Cybermen will gain a vctory if they kill the Doctor. They will also be able to claim victory by carrying out scenario winning conditions, for example: Cybermen collect energy sources, humans for conversion, space ships (especially time travelling ones) and like destroying gold which is fatal to them.
Each Cyberman does 3D6 damage
As stated earlier, Cybermen are very tough, the following totals are needed to kill one.
Open-12, Cover- 15, Buildings- 18.